Assassin's Creed is a franchise that has achieved great popularity upon its release, and despite not having lived up to expectations, for moments this game remained in the top-selling games for several weeks. Ubisoft, enjoying the success of Assassin's Creed II, decided to create a new adventure for Altaïr, titled Assassin's Creed: Bloodline.

Alot of the development of Bloodlines was produced by Griptonite Games, known for working primarily on adaptations of games. However, despite its promise, the title has not reached the desired level of quality to become a “must-have” of the PSP games.

Bloodlines is a direct continuation of the story already known, where Altaïr travels from the Holy Land to Cyprus with the help of the hostage “Mary”, killing the Templars that remain. If you already know the previous titles you will enjoy the story, but if you never got a game in the series, probably will not understand many aspects of history, since very seldom we are given explanations of what we do and why.

The gameplay is one of the points we are most disappointed. We have offered various weapons like a sword or the classic “Hidden Blade” and it is still possible to use the fight hand-to-body. However, the mechanics of combat is very repetitive, becoming boring after a few hours of play. To eliminate an opponent, simply press the same button action to eliminate a few times and it is not necessary to take a defensive strategy.

The fights, as in previous works, are not a must needed in most cases. We may therefore pass unnoticed in the eyes of the guards. The way we do it is already known to us all and involves, for example, praying. There are also scattered throughout possibilities in the various scenarios, mostly for leaking guards, carts of straw (and you can jump to great heights of these) and also small roofed structures on top of some buildings. Keep hidden for few seconds is enough to leave us to pursue.

A major hurdle we encountered in the game was the camera, which does not point to where the action is unfolding. We had during several times difficulties to perform the action completely blind, because the camera “decided” keep focus on the wall of a house. You can rotate the camera, but this action is a little bit confused when we have to perform other functions, such as fighting or climbing buildings, giving us no room to do anything else.

The gameplay remains faithful to the spirit of the series, and, apart from some occasional problems, it's fun. We can climb buildings, to make great leaps from buildings and also down by protrusions present on the walls. These aspects are important at the time of planning a death, causing it to be fast without raising suspicions large.

The graphic component is very well worked in Assassin's Creed: Bloodlines, especially with regard to character models, which almost seem out of a PS2 title. The textures are also of great quality, but seems better if that had less repetition of same texture, especially with regard to buildings, because sometimes seems we were already stayed in the place because of similarities to another place. The upward movement, as well as the other characters are quite well done, with a quality far above what is normal to see the little notebook from Sony, which is very fluid.

Although detailed maps of the game are quite small, and therefore need to load new sections in order to complete the objectives present in an area. While there can be a bit annoying, you can install a small part of the game console's memory card to make these days of “loading” smaller.

Who has the PlayStation 3 version of Assassin's Creed 2 can also unlock six new weapons, simply connect the systems via a USB cable and unlock content on the menu “Extras”.

Assassin's Creed: Bloodlines, despite the many interesting aspects, can not meet in various fields, such as the gameplay, which is not exactly trouble-free and is quite repetitive and monotonous after a while. This is a title that will be especially appreciated by fans of the series who want to know the events between the two games.



Source by Filipe Amaral